Summary
A walk up a hill tends to end with this Pal tumbling back down. This causes it to become dizzy and unable to move, making it easy to capture and kill. As a result, this Pal has tumbled down to the very bottom of the food chain itself.
Item Drops
Normal
Boss
When activated, equips to the player and becomes a shield. Sometimes drops Wool when assigned to MonsterFarm.
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Curls into a ball, rolling after any enemies in its way. Becomes dizzy and unable to move after the attack ends.
Power: 35
Cooldown: 1
Range: 0 - 1000
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Power: 25
Cooldown: 2
Range: 500 - 4000
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Charges energy into a focused blast.
Power: 35
Cooldown: 4
Range: 600 - 3000
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Becomes incapacitated afterwards.
Power: 230
Cooldown: 55
Range: 0 - 1000
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Fires an electric ball that slowly pursues an enemy.
Power: 50
Cooldown: 9
Range: 500 - 2500
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Charges a massive amount of energy before firing a large destructive ball.
Power: 70
Cooldown: 15
Range: 1000 - 9999
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Charges destructive energy before firing a high-powered beam forward across a wide area.
Power: 150
Cooldown: 55
Range: 500 - 1800