Summary
Its gigantic arms can rip apart even iron. As a particularly cruel form of execution, serious criminals would be strung up in a public square, and a <characterName id=|Windchimes|/> would tear the skin right from their bones.
Item Drops
Normal
Boss
While in team, can be summoned and used instead of a glider. Carries the player up high while gliding.
Hurls sticky mud at an enemy.
Power: 40
Cooldown: 4
Range: 500 - 3000
Power: 25
Cooldown: 2
Range: 500 - 4000
Fires a high speed blade of wind that flies straight at an enemy.
Power: 30
Cooldown: 2
Range: 500 - 5000
Charges energy into a focused blast.
Power: 35
Cooldown: 4
Range: 600 - 3000
Charges a massive amount of energy before firing a large destructive ball.
Power: 70
Cooldown: 15
Range: 1000 - 9999
Generates two sand tornadoes on either side before launching them at an enemy.
Power: 80
Cooldown: 18
Range: 100 - 3000
Generates a sharp rock spear under an enemy.
Power: 150
Cooldown: 55
Range: 100 - 9999