Summary
The individual with the hardest horns becomes the leader. Once the horns are lost, so too is its leadership status. It leaves the herd amidst farewell glances and quietly returns to the earth.
Item Drops
Normal
Boss
Can be ridden. Can perform a double jump while mounted. Increases efficiency of cutting trees.

Charges energy into a focused blast.
Power: 35
Cooldown: 4
Range: 600 - 3000

Charges at foes and uses antlers to launch them into the air. If used while riding, the direction of the charge can be controlled.
Power: 50
Cooldown: 5
Range: 550 - 2000

Power: 55
Cooldown: 10
Range: 500 - 4000

Digs up a boulder and hurls it at an enemy.
Power: 70
Cooldown: 15
Range: 500 - 2500

Charges a massive amount of energy before firing a large destructive ball.
Power: 70
Cooldown: 15
Range: 1000 - 9999

Generates two sand tornadoes on either side before launching them at an enemy.
Power: 80
Cooldown: 18
Range: 100 - 3000

Generates a sharp rock spear under an enemy.
Power: 150
Cooldown: 55
Range: 100 - 9999