Summary
The one who possesses the most impressive antlers becomes the leader of the herd. If their antlers are broken, they become depressed and leave the herd never to be seen again.
Item Drops
Normal
Boss
Can be ridden. Can perform a double jump while mounted. Increases efficiency of cutting trees.

Charges energy into a focused blast.
Power: 35
Cooldown: 4
Range: 600 - 3000

Charges at foes and uses antlers to launch them into the air. If used while riding, the direction of the charge can be controlled.
Power: 50
Cooldown: 5
Range: 550 - 2000

Power: 55
Cooldown: 10
Range: 500 - 4000

Digs up a boulder and hurls it at an enemy.
Power: 70
Cooldown: 15
Range: 500 - 2500

Charges a massive amount of energy before firing a large destructive ball.
Power: 70
Cooldown: 15
Range: 1000 - 9999

Generates a sharp rock spear under an enemy.
Power: 150
Cooldown: 55
Range: 100 - 9999

Charges destructive energy before firing a high-powered beam forward across a wide area.
Power: 150
Cooldown: 55
Range: 500 - 1800