Summary
While it prefers raw meat, it always ends up eating tainted meat. This is due to its dark claws, which it uses as its weapon—it simply doesn't realize its prey gets cursed.
Item Drops
Normal
Boss
Can be ridden. While fighting together, COMMON_ELEMENT_NAME_Normal Pals drop more items when defeated.
![](https://assets.palworldtrainer.com/images/T_Icon_element_s_05.webp)
Quickly discharges dark energy, damaging those around it.
Power: 55
Cooldown: 10
Range: 0 - 300
![](https://assets.palworldtrainer.com/images/T_Icon_element_s_01.webp)
Fires three flaming arrows in succession that home in on an enemy.
Power: 55
Cooldown: 10
Range: 500 - 5000
![](https://assets.palworldtrainer.com/images/T_Icon_element_s_01.webp)
Shoots flames at an enemy, dealing continuous damage.
Power: 70
Cooldown: 15
Range: 500 - 1500
![](https://assets.palworldtrainer.com/images/T_Icon_element_s_05.webp)
Fires three balls of malice that relentlessly pursue an enemy.
Power: 75
Cooldown: 16
Range: 500 - 5000
![](https://assets.palworldtrainer.com/images/T_Icon_element_s_01.webp)
Energizes the surrounding ground, causing it to explode after a set amount of time.
Power: 120
Cooldown: 40
Range: 100 - 1000
![](https://assets.palworldtrainer.com/images/T_Icon_element_s_01.webp)
The ball explodes over a wide area upon impact.
Power: 150
Cooldown: 55
Range: 500 - 9999
![](https://assets.palworldtrainer.com/images/T_Icon_element_s_05.webp)
Charges dark energy before blasting enemies with a powerful beam.
Power: 150
Cooldown: 55
Range: 500 - 1800